โšฝ THE AGENT

Stars are made, not born. By you.

You're not the manager. You're the agent working the phones. Find raw talent in leagues nobody watches, sign them before anyone notices, grow them, then sell them to the right club at the right moment and take your cut. 

๐ŸŽฎ The loop

๐Ÿ” Scout the leagues ยท โœ๏ธ Sign players by reading their personality ยท ๐Ÿ’ผ Sell them and haggle every clause ยท ๐Ÿ“ˆ Grow their careers ยท ๐Ÿ† Climb to Agent of the Year.

โœจ What's inside

  • ๐Ÿ“บ Watch any match live on a 2D pitch, with real commentary and your client's rating ticking up in real time
  • โšฝ A real engine behind every game, so goalscorers, assists, injuries and cards always match what you watch
  • โฉ Auto time: hit play and let the season run, it only stops when you're needed
  • โฐ Deadline Day chaos and pre-match win odds
  • ๐ŸŒ 113 countries with real league formats, and women's football on equal footing
  • ๐Ÿƒ Player cards from bronze to icon, each with a live form graph
  • ๐Ÿค Real negotiation where clubs remember how you treated them
  • ๐Ÿ—๏ธ A deep agency to build, plus rival agencies you can buy out
  • ๐Ÿ—ฃ๏ธ 17 languages, and it plays great on ๐Ÿ–ฅ๏ธ desktop and ๐Ÿ“ฑ phone

๐Ÿงช This is a demo

An early free demo with plenty to do and much more coming. Full version headed to ๐ŸŽฎ Steam, with ๐Ÿ“ฑ Android and iOS in the works.

โ˜• Support

The biggest help is sharing the gamerating it and leaving a comment. Want to chip in? https://buymeacoffee.com/xoridof ยท Dev help? xoridof@hotmail.com

Development log

Comments

Log in with itch.io to leave a comment.

Have you set up a steam page yet. its a really good game, btw

(+1)

This is a fantastic game, and I'll buy it the day it's released on Steam.

With that said, two bugs are causing fairly major issues. The first is that the client's requests aren't flagged as completed after either agreeing or refusing whatever the player is asking me to do. This is causing a player rep deduction that can be quite devastating to prestige points as you start getting more players. The other issue is that some event boxes impede important parts of the GUI. Most noticeable is when selecting a client/player you want to interact with while specific events are ongoing. Often, injuries and client trade requests will block a large portion of the player card, and it blocks all the potential interactions with every client for weeks at a time.

A less important gameplay note: I have no idea what many of the icons in this game symbolize. For example, in my client list, some of the players have a lightning bolt icon, some have a jersey icon, and others have nothing. Is there a legend somewhere that I missed? If not, it may be worth adding one or an explanation when hovering over it with your cursor. I also have no idea what the traits/tags, like Wonderkid and Star, do functionally. I've been assuming they're all small positive value modifiers, but I also could be completely wrong.

I hope the above doesn't seem overly critical. I genuinely enjoy your game. I just thought a more detailed player experience would help you sharpen the edges before you release it on Steam. Thank you for making this!

(+1)

Thank you so much for this, it's honestly one of the most useful comments I've gotten. And it means a lot that you'd pick it up on Steam. Good news is I'm fixing both bugs in an update going out today.

You were spot on about the client requests not closing. They weren't being marked done when you handled them some other way, and that's what caused those brutal reputation hits as your roster grew. It's fixed now. Requests check whether their goal has actually been met and close themselves properly, so no more penalties for stuff you already dealt with. The event boxes covering the player cards are sorted too. Those panels now only show up in the Inbox tab, so your squad screen stays clean and you can always reach every client.

And you're right that the icons needed explaining. There wasn't a legend, which is on me. So this update adds hover tooltips to every icon and trait, plus a proper legend button on the squad screen. To answer you directly: the โšก means Wonderkid (young player, high potential), the ๐ŸŽฝ means national team caps, and traits like Wonderkid and Star aren't hidden modifiers. They're just labels summarising a player's strengths, like an attribute sitting at 80+ or an elite overall, so you can read a player at a glance.

Not overly critical at all. This is exactly the kind of feedback that sharpens the game before Steam, and I really appreciate you taking the time. Thank you for playing.

Deleted 14 days ago
(+1)

Thanks for the update! I just finished up 5 seasons allowed in your demo, and progression was much smoother.

I have no real bugs to report, unless the Women's league is supposed to have more than 22 matches a season? That's the most I've seen when paying attention to my clients' stats in my 3-5 seasons.

I do have a suggestion if you're open to them. I may have been a bit unlucky, but the agency slander either happens too often, penalizes too much, or needs a counter to limit its impact. Maybe a hirable PR position that gives the option of spending energy and cash to raise player/club rep to baseline levels after negative events? I have no idea how difficult this would be to implement, though.

I hope to see this on Steam soon!

(+1)

Thanks so much, really glad the five season demo felt smoother, that was exactly the goal.

Good catch on the Women's league. That wasn't a bug exactly, the women's leagues were set up smaller than the men's, so with fewer teams they played fewer matches, which capped things around 22. But you're right that it left your women clients with fewer games and thinner stats, which isn't fair. So I've made the women's leagues the same size as the men's top division now. Same number of teams, same number of matches, same chance to rack up appearances and goals.

And I love the PR idea, so I built it. There's now a PR & Reputation option on the office screen. After you take a hit from slander, poaching or bad press, you can run a PR campaign that spends a bit of energy and cash to pull your club and player reputation back up toward a healthy baseline. It won't push you above that line, you still earn the top end on the pitch, but it gives you a real counter to a run of bad luck instead of just having to eat it. It's on a short cooldown so it stays a considered move rather than a spam button.

Really appreciate you taking the time to write all this up. Hope to see you on Steam soon too :) .

(+1)

I really liked the game, I really hope there is more coming. Also is there a date for the Steam release?

Thank you :) No date for the Steam release yet, but I'm planning to push a new update to the game soon. Have fun!

(+1)

I honestly liked it a lot. The UI and the tutorial was simple enough to understand for simulator genre and the game has a lot to offer. I can't stop playing lol.

Thank you :)

(+1)

nice fm vibes

Thank you :)

(+1)

Really good game. its minimalist and on the point no wasteful content just pure football agency!

Thanks :)

(+1)

Niceee game!!!!๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘

Thanks โ˜บ๏ธ

(+1)

Addictive!!

Thank you :)

(+1)

amazing gamee :)

Thank you :)

(+1)

This looks promising!

Thank you :)

(+2)

Nice game ๐Ÿ‘

Thank you :)